![]() ![]() Utility 2 would be "throw brick" a simple brick projectile (preferably 2 or 3 charges) which delivers a one second stun on impact. Utility 1 would be "road block" where the thief drops an impassable barrier which knocks enemies that try to go through it. Utility skills - Heal skill would be "arrest" where the looter gets on the ground with their hands apart and becomes invulnerable to all attacks while channeling this skill, also heals for a moderate amount of course. weapon skill 5 would be a quick dash to allow the looter to escape outnumber fights such as +1s in pvp or roaming battles. Weapon skill 4 would be a ranged aoe molotov cocktail attack which causes extra damage to structures such as siege. weapon skill 3 would be stun attack in which the looter uses an improvised weapon, such as a bike lock inside a sock, to hit the enemy over the head which would have high base damage and cause a one second stun. weapon skill 2 would be a shin kick which cause cripple to the enemy. Weapon skills - weapon skill 1 would be a simple chain attack similar to rampage where the looter punches the enemy. of course to keep this system from being abused, players who have their alts/ friends allowing themselves to get stolen from in order to split the money will have to relieve a ban. ![]() The gold would come from a collective pot that comes from all the other players that have insured their items so that way the economy wont be damaged by this mechanic. I do see the possibility that it may be considered unfun for other players to have their items taken from them by an insta cast skill so to counter this players would be able to pick the items they value most and "insure" them so they get replaced if stolen by a looter. ![]() Mechanics - steal would be buffed to take the hard earned items out of peoples inventory and from there you can choose to keep them or use them as stolen weapons which you can throw/hit at the enemy with. Spec name - looterweapon - unarmedtraits - the traits would give you different bonuses to compensate for the lack of sigils and weapon stats. So i was in the shower thinking about the new expansion and what the future of thief might look like and i stumbled upon an idea which i think is pretty cool. ![]()
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